#pragma once
#include "IEscena.h"
#include "MapManager.h"
#include "Player.h"
#include "actorManager.h"
#include "QuestManager.h"
#include "PathManager.h"

class EscenaJugando :
	public IEscena
	{
	private:
		MapManager *managerMapa;
		PathManager *pm;
		Player *jugador;

		actorManager *ia;
		QuestManager *qm;
	public:
		EscenaJugando(void);
		virtual void load();
		virtual void render();
		virtual void update(float speedFactor);
		~EscenaJugando(void);
	};
